Guides.
Straight talk on turrets, ballistics, and getting your dial right, from the people who print the tape.
Why I started DialWRX
The story behind the tapes: forgotten drop charts, no service for ballistic apps out in the field, a love of long-range shooting and reloading my own ammo, and an idea borrowed from archery sight tapes.
How the DialWRX ballistics engine works
A plain-English look inside our in-house exterior-ballistics engine. G1/G7 drag models, real humid-air atmosphere, speed-aware drag, transonic trimming, and why every tape is computed without a third-party calculator.
Turret tape inputs explained
The complete, field-by-field reference: ballistic coefficient, G1 vs G7 drag models, muzzle velocity, zero, sight height, and exactly how altitude, temperature, and humidity change your bullet's drop, plus how to print and apply the tape.
MOA vs MIL: which turret should you run?
The oldest argument at the range, settled in plain English. What a minute of angle and a milliradian actually are, how many clicks each takes, the tiny precision difference, and the one rule that matters more than which you pick.
Turret tapes for hunting: dial dead-on at any range
Stop guessing holdover when it counts. How to choose a zero, why temperature and altitude move your drop, why your chronographed velocity matters, and how a glance-and-go tape turns a long poke into a clean, ethical shot.
Turret tapes for match shooting (PRS & NRL)
Beat the clock and trust your dope. Dialing vs holding on a stage, why a printed tape is the backup your ballistic solver can't be when the battery dies, truing your data, and knowing where your load goes transonic.
Ready to put your data on the dial?
Build a turret tape from your exact rifle and load. Preview free.